11 Aug 2025

Those performance issues have now been fixed. That took me a little while.

15 Jul 2025

This month's demo was on portraits in oils by Robin Danely. That's a portrait of some unknown in 2 hours flat. She has been on Portrait Artist of the Year which is a little more generous at 4 hours, but we can consider ourselves blessed by her demo, which was really good, except... I missed most of it as I had the honour of being the subject. I've never done that before. I sat parallised. An excellent evening.

5 Jul 2025

Many apologies for the slow performance of the website. I've spotted the problem, but it may take a little time to sort out.

22 Jun 2025

Because of a certain footballer, I'm switching the site name to an alas: Gray Pink. The name gives the same signature and I thought it funny to use two colours that constitute a valid name. The new website is: graypink.uk, and this one will shortly cease to exist.

21 Jun 2025

Oops, 6 months since my last update. I have been painfully updating the new system to put back the delayed loading. This means that the street and reading room now load as fast as they used to. I have also created random tiling functionality for the street cobbles.

22 Dec 2024

The walk from the reading room to the street now works again. I have spotted and fixed a problem with jumping to immersive VR. To my surprise, I found that the seascapes page now renders fast enough for the Oculus. You can now go and enjoy that sunset again. The kitchen is still not functioning. I may not fix this, but replace it.

24 Nov 2024

A long, long time sinece the last update, all down to this major update... a major update that hopefully will have no visible results. I've lost the delayed loading, added a bug in walking from the reading room to the street, but fixed numerous other niggles. Was it worth it? This is all in aid of formalising a data model. With the data model I can now implement inline editing.

5 May 2024 If you had been watching carefully, you will have noticed paintings disappearing from the history room. I hit its capacity a while back and have been selecting out paintings to squeeze new ones in. I could cram more into the walls, but in good gallery-style I opened a new room instead. There are now two paintings on the desk, one for each room. At some point I will get around to connecting these rooms up. 9 Mar 2024 An important update, but hopefully no functional changes. Wow, was that painful? You might notice the pages running slightly smoother. A lot of effort then for little result. However, it does mean that I can add text without significant impact on the refresh timing. Which means I can add more text. 11 Feb 2024 I have been wanting to get to this point for a very long time. The bookshop now tunnels into the reading room page. That means you can walk from one page to another. There's a bit of a glitch as you switch pages, but I've put a lot of effort into minimising it. I have fixed a few things in doing so, but have probably broken others. Most noteworthy though is that transitions now work for the 3D view, not just for full VR. 31 Jan 2024 Here's another that has been in the pipeline for very long time. I always planned to open other shops in the street, with lots of curios things to see. I finally got around to adding the second, the bookshop. You will find it not too far from the middle junction. Have a look at some of the book titles. 30 Jan 2024 The mouse navigation had steadily gone to pieces with various changes over time. It was inconsistent, jumpy and ocassionally powered the view point up several metres into the sky. So I've overhauled it. 15 Jan 2023 "The Playhouse" is something I finished off about a year ago. The total is 84,000 words, but this is just Chapter One as an extract. The reading room was rendering on the slow side, so to add more books in I've spent a lot of time making their content late-loading. This should free me up to do something quite exciting. 26 Nov 2023 Another new page, this one only a week or two old, though in the back of my mind for ages. Originally I thought about a mountain range, but this is more personal. The backdrop is from a hillside near home, not too far from Syncombe. There used to be ravens there, but alas a large part of the woodland has been cut down and I haven't heard them since. I have also, finally, created an icon (alias a portkey) for the reading room and put it on the desk. 12 Nov 2023 A new page is finally born: the seascapes theme page. You will find several paintings not previously shown on this website. This has been on the back burner for over a year, but now has the essential mechanics working. The recent update to add transparency was in aid of this page, but so much else was also needed. The lighting has been overhauled, as too the the ability to cut holes. One benefit of the new lighting is that the pumpkin patch page now runs a lot faster. However, seascapes is alas a bit too slow for the Oculus - my apologies. For some reason it does not like it if you stare at the sea. 29 Oct 2023 Another year, another pumpkin. I kept it simple this time: no excruciatingly fine knifework. However, lots of character. I have pictures from Alison's lot, but it's a multi-kid effort this one, and I'm not sure what to do about credits yet. 23 Sep 2023 A useful functionality update, and lots of changes that were well overdue. The first change to notice is that I have finally got dates on the these posts. How long has this taken me? I have also added dates to the history room snapshots. The dates have been knocking around in the background but I couldn't combine them with the content. I can now. On a touch screen you can now pan using two fingers. The reading room now has a proper door and zooming out culls walls so that you can still see in. The niggling issue with page controls taking over the width of the page has been fixed. I have turned the Enter button into an icon. One more big update: I have added transparency. One result is that these icons now have curved edges. Another result is that the windows in the street page have glass. 10 Aug 2023 I am proud to declare that "Waiting for the King" has grabbed best still life in the SAA "Artist of the Year" competition. I had been dutifully telling myself that it didn't matter too much if I didn't win anything as I was already into the SAA exhibition (19-22 October at the Espacio in London). As a prize, having your painting on displace at a London gallery is a big win. However, this is fantastic. Anyway, many thanks to Rupert, Ralph and Gus for posing for the painting. 20 Jun 2023 I have put "Waiting for the King" into the SAA "Artist of the Year" competition, under the amateur still life category. I have entered before a few times with little result, but I keep going because you just never know if someone will take a shine to one of yours. I put in one this year and one last year. I get used to my entries disappearing without a trace. However, this time my entry has just got through to the short list. Fantastic! I am up against two others short-listed in my category, both of course very good. 3 Jun 2023 Lots of changes afoot. First off, I have finally fixed the zoom. Using the mouse wheel or pinch would more often than not send the view point scattering to some impossible place to get out of. It now behaves perfectly. My apologies it took so long. The clickable icon is now a full arrow, not just the arrow head. That works better. I have been doing considerable workon the renders to allow multiple textures. This can be seen in the grass of the pumpkin patch and also a big revamp of the Kitchen page, if you have found it. If you haven't, think about what you might find in a kitchen. 15 Jan 2023 A huge update, one I have wanted to put in place a long time ago. There are still lots of changes afoot, but this is a reasonably spectular change so far. This is a new page called the Reading Room. The backdrop is from a set of photographs I took on holiday in the Peak District. I had always wanted to piece them together, and this was a good an excuse as I can find. Please find some short stories and I will be adding articles every now and again. 6 Dec 2022 Just for fun, a complete overhaul of the new blog page. I have given it a clockwork theme. 20 Nov 2022 I have added a new page to give the full blog history - posts are limited on the home page. To access, I have hung a clock on the wall above the notice board. At some point I will work out how to make the hands move. 31 Oct 2022 Keeping up with the tradition - this year's carving. I have just added Lilly's design. It's a wolf. I got that wrong, so just to be sure... 11 Oct 2022

It's been a while, but I'm painting again. Once the current painting is finished, I'm considering doing several small, quick paintings from photos just for fun. I've also put the pumpkin back on the desk as it works better there.

8 Aug 2022

A lot of work has just been done behind the scenes. The result might not be that obvious. However, all that work allows me to leave a book open and make the light switch much smoother. That light switch had been bugging me. Everything had to be reset just to switch the light on. Now it just works with no fuss.

It's all part of a larger plan to improve the ability to compose new pages. Unfortunately, none of this is very eye-catching, and won't be until it starts bearing fruit.

10 Jul 2022 If you have been watching regularly, you'll have noticed a distinct lack of painting going on. Those of you who go to the club's Tuesday evening will know I haven't been. I have been concentrating on improving this website and doing some writing. I plan to add a bookshop to the street page at some point, but I'm not there yet. The art shall return, hopefully when things get a bit simpler. In the meantime, I will find something quick and easy to expand this website, because it's what I fancy doing. 9 Jul 2022 A big update this one. The VR home page just wasn't working as a blog. It was OK if you switched to graphic skin, but it was putting me off writing new entries as they would appear dangling off the edge of the desk. I would then have to go into the immersive mode to fix it every time. So I've put these notice boards up instead. Jun 2022 entry 2

Something else I promise a while back: I have fixed the rotation on the planets. I have also stripped out all the rotate-around-objects such as the table and the planets. By default, dragging now only rotates the view point. Use control+drag to pan the view point, which can now be done anywhere. I also added click-in-free-space to move in that direction. All this was added to improve the mobile browser experience - I can do this now that I have a mobile fast enough to render my website!

Jun 2022 entry 1

Finally, I have put a bit of shine on the objects. In others I have now implemented full Phong rendering. However, I have not used the text book renderer as it does not work. It is very simple to get the shine rendering perfectly, but whatever reference I looked at, they were all wrong.

16 Jan 2022

This is something I had meant to do when I was originally creating this website. So it has only taken me nine months to get round to it. I have added the ability to throw objects. If that doesn't sound to great then go to the planet page and find out the real reason for the teapot.

31 Dec 2021

If the pumpkin patch was for Halloween then this is late for Christmas. This is primarily constructed for presenting townscape paintings, but grew... It currently just adds a gallery, but it has any number of shops which will quirky displays as I feel like it.

11 Sep 2021

This has been in the planning for a while. I think just before Halloween is an excellent time to get this together. Every Halloween I have a go at carving a pumpkin, and I take a photo. Then I had this idea to project them onto spheres. That left the background. At first I was going to put them in a room, but I decided I needed a pumpkin patch. So... please enjoy this ridiculous bit of fun.

27 Aug 2021 entry 2

Here's one that I started in June, but got sidelined. I've spent a few hours over the last couple of days and got it finished.

27 Aug 2021 entry 1

I have added my favourites gallery. I picked the 12 paintings that meant the most to me for whatever reason and hung them in a new room. Each one also links to a paintings page that gives further details. Look out for new links on the table.

24 Aug 2021

I have updated the mouse cursor so that the normal screen mouse gets replaced by a full VR cursor that hovers over the object under the mouse. This should improve the connection between the 2D mouse and the 3D rendering, and make it more obvious when an action is available. Currently, actions turn the cursor into an arrow head. At some point I will render a hand at which point I'll replace that arrow head with a pointing hand. Also, I want to replace the system NESW cursor with an outstretched hand when hover over a table or similar.

8 Aug 2021

I have finally got there - my new replacement for my Blogspot page. The Blogspot was OK, but I could not work out how to flip through each version of my paintings at a click of the buttons... to make it easy to see what changes. I wanted better control.

Having decided on a website, I immediately took an excessive bite and plunged right into 3D. Well no one else seems to be doing personal 3D sites. I have an Oculus Quest which can land me in a fully immersive web page, and that was too tempting for words. Anyone with a WebXR-enabled headset should be able step right in. OK, that's not very many people yet... so I'm backing this up with a browser-friendly version. This is where the bite size gets particularly gross. So, a Web-GL version for ordinary browsers, and non-3D versions for anyone not quite as excited about VR. As a first bite I decided that was enough. Yeah - more than enough.

So here it is. I hope you think it was worth it. There are lots of great ideas and additions I haven't got around to, so expect lots of changes. So far, I have just concentrated on porting the pages I made on Blogspot, which means a heavy bias towards paintings. However, I am not restricting myself to the paintings this time. Instead the plan is to throw in the kitchen sink and give it a good stir with cross-links all over. As accident will have it, the first additional curio to look at right now is the planets. I was curious to see the Earth rendered in VR.